Lossless audio is based on the existing computing power, storage capacity limitations, from the sampling of audio content, to the process of storage, editing, playback, etc., using high-level mathematics, lossless editing, storage, high-restore playback; this is the so-called "lossless music". This is one of the highest audio quality requirements currently available. This consists of three parts. The sound source has a high sampling rate, no less than the number of channels of the playback device, and more than 16 digits. The propagation/storage/editing must be lossless, and playback should use a playback device with high resiliency. However, due to data loss during audio digitization, it is virtually impossible to achieve true lossless.
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